Before your eyes game ending6/21/2023 The story’s emotional resonance also hits harder in VR since players can’t look away. You can just get completely lost in the story.” And I think the PS VR2 has proven to be a really winning platform for just hitting that flow and forgetting about the tech aspect of it and whether it’s working properly. “And so when it disappears into the background and it’s seamless and the tech is working close to flawlessly, that’s when it really does exploit that editing technique feel of it, and it starts to have this cinematic flow. “With these innovative tech aspects of gaming, like when the Wiimotes came out, what works best is when you forget that it’s tech, and it’s just part of the magic of it all,” said Parkes. Parkes said that looking past the peripherals was key to titles like this and that meant players could hone in on what really matters: the story. The technology is the same in every PS VR2 headset and that means players can just focus on the game. Differences in lighting or some unforeseen tech-related error can turn a heartfelt experience into a frustrating one, and GoodbyeWorld can’t code for an uncountable amount of real-world troubles. The camera functionality in the phone and PC versions works well enough, but it’s not flawless. The eye-tracking tech was just one reason why VR would make for a technically superior port, as the standardization of the experience gives it an edge over the other two versions. It’s kind of been also the story of our continued collaboration with them, and the timing really worked out with them being able to do this.” Let’s do round two.’ And BKOM came on to do the VR development and did a great job. “We thought, ‘Well, that collaboration went really well. “Right after creating the mobile version, we solidified this opportunity for the VR version,” said Lewin. GoodbyeWorld was (and still is) hard at work on its next game, so it also didn’t have the time to do the VR port itself. Not only did Sony’s more advanced VR headset pop up at a good time, GoodbyeWorld had also just worked with developer BKOM on the mobile port of Before Your Eyes, which went smoothly enough to justify another collaboration. Game Director Oliver Lewin went one step further and called out the fortuitous timing of it all. So once we heard that about the new PS VR2, we knew we had to target that.” Will Hellwarth, who has a brain that’s in the future, correctly predicted that this was coming, but I think that it took a little bit longer than any of us expected for eye tracking to reach commercial mass consumer VR headsets. There just weren’t enough out there to justify creating a piece of software for them because the install base was so low for all of them. “Because before, any VR headsets with eye tracking were the really top-of-the-line, highest-spec headsets. “From the very inception of this game, there was always an idea that this would make a great VR title, but it took literally until this headset to be able to do it,” said Parkes. The team just needed to be patient enough to wait for the right opportunity. He continued and noted how the very idea of the game meant it was destined to be a great VR experience. Like let’s go.’ So it was definitely just like a match made in heaven.” We’ve been working on an eye-tracking game for the better part of a decade. It was actually just really easy, like, ‘Well, of course, you guys have a new headset where you wanna show off your cool eye tracking. “And we were just totally thrilled that Sony felt the same way. “To us, it felt like a no-brainer,” said Parkes. This more commercial headset that was also tied to a big first-party platform was huge, especially since Before Your Eyes‘ publisher, Skybound Games, already had a relationship with Sony. Sony’s PlayStation VR2 is not a cheap VR headset - it costs more than the PlayStation 5 that it plugs into - but it is cheaper and can also track the player’s eyeballs.
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